How do you make 2D platformer into a very interesting game? Change it into 3D world making it more important that it looks like. Students from DigiPen created something great.
All begins is typical platformer but everything changes when you get out of the arcade exploring the world around and trying to reach the next machine. The levels in the arcade machines are mostly about reaching the exit. What’s so unique? The outside world is 3D and you have to rotate the camera view so you crate path for the hero. He cannot touch everything and most of the things kill him. Perspective is simple looking but really well done fun that can entertaining almost everyone.