War of two countries mostly brings something for the third party. Something similar can be tried in Fail-deadly where destruction and death is what you really need. Become the one pulling the stringer.
We surely have one original game here in style of strategy and Tower defense fun. Two sides fight each other and both have nuclear potential. But nothing can happen to the rockets until you wish. Every few second a building or technology is available and only you decide which side gets it. From barracks, heliports and factories many soldiers and armored vehicles appear and you only try to balance the powers. When the time comes for the launch you are the victorious side. Fail-deadly is about nice graphics, quick tempo but it would be nice to have more scenarios.