Empty place turns into a battlefield. Build a battle tower base and don't let a single enemy vehicle pass, respectively, not ten. Classic addictive tower defense. Select a map placing the first weak base that can handle initial attack. For each machine destroyed you will get money, which is logical for the purchase of additional equipment or upgrade existing combat forces, and it still gets more difficult . As standard the following principles are trophies. These can be used to improve the bases in the main menu. Sympathetic is the ability to run things faster, since the first round is really boring. Six maps, ten levels of difficulty and number of rounds together gives the 12,000 levels.
Empty place turns into a battlefield. Build a battle tower base and don't let a single enemy vehicle pass, respectively, not ten. Classic addictive tower defense. Select a map placing the first weak base that can handle initial attack. For each machine destroyed you will get money, which is logical for the purchase of additional equipment or upgrade existing combat forces, and it still gets more difficult . As standard the following principles are trophies. These can be used to improve the bases in the main menu. Sympathetic is the ability to run things faster, since the first round is really boring. Six maps, ten levels of difficulty and number of rounds together gives the 12,000 levels.