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Menu and settings
This is the fully expanded menu tree:
Play - Select Play to start a new game
Scores - View or clear the high score list
View - View the high score list here
Clear - Clear the high score list by choosing the confirm option
Confirm - Clearing the high score list can not be undone
Settings
Game - Game behaviour and difficulty
Players
One - Single player game
Two - Two player game
Type - Player interaction
Cooperative - Players share lives, score and items and must work together against a hostile environment. Player 1 navigates.
Competitive - Players compete for resources and score. The first player to reach the end of a sector navigates towards the next.
Screen - Split screen size
Wide - Regular width playing area with horizontal scrolling
Narrow - Half width playing area with no horizontal scrolling
Threats - Player vs. player settings
Missiles - Shots against the other player's leaper
Lethal
Harmless
Collision - Leaper collision
Lethal
Harmless
Bases - Entering the other player's base
Lethal - The leaper is destroyed
Mutual - Leaper and base are both destroyed
Destroy - The base is destroyed
Harmless - Neither leaper nor base is destroyed
Difficulty - Game speed and difficulty level
Very easy
Easy
Medium
Hard
Custom - Detailed control over all aspects of the game
Speed - Adjust the game and movement speeds
Overall - Speed control that affects all game elements
Very slow
Slower
Default
Faster
Very fast
Movement - Top speeds for the leaper and other mobile objects
Forward - Forward movement top speed
Very slow
Slower
Default
Faster
Very fast
Sideways - Sideways movement top speed
Very slow
Slower
Default
Faster
Very fast
Missile - Leaper missile speed
Very slow
Slower
Default
Faster
Very fast
Drone - Enemy drones movement speed
Very slow
Slower
Default
Faster
Very fast
Beam - Enemy beam speed
Very slow
Slower
Default
Faster
Very fast
Gain - Adjust acceleration and braking
Forward - Forward movement acceleration
Very slow
Slower
Default
Faster
Very fast
Sideways - Sideways movement acceleration
Very slow
Slower
Default
Faster
Very fast
Braking - Brake speed
Slower
Default
Immediate
Jump - Maximum height reached by the leaper
Lower
Default
Higher
Firing rate - Leaper missile firing rate
Lower
Default
Higher
Threats - Invincibility settings
Ruins - Is crashing into a wall hazardous to your health
Lethal
Harmless
Aliens - Are the alien defense systems dangerous?
Lethal
Harmless
Radiation - What effect will radiation have on the leaper
Harmless - The leaper is not affected by radiation
Weak - The leaper is slowly destroyed by radiation
Default - The leaper is destroyed by radiation at the default rate
Strong - The leaper is quickly destroyed by radiation
Drones - Flying drones appearance and ferocity
Density - Frequency of drone attacks
None
Less
Default
More
Lots
Firing rate - Drone beam firing rate
Lower
Default
Higher
Danger - Do they pose a threat?
Lethal - Drones kill on contact and by shooting
By beam - Drones do not kill on contact, only by shooting
Harmless - Drones cause no damage at all
Lives - Number of leapers and extra leaper interval
Initial - Number of leapers at the start of the game
1
3
5
10
20
Interval - Score interval between extra leapers
2500
5000
10000
20000
never
Density - The amount of items and obstacles in each sector
Artifacts - Frequency of collectible artifacts
None
Less
Default
More
Lots
Aliens - Frequency of stationary alien defense systems
None
Less
Default
More
Lots
Crystals - Frequency of deradiation crystals
None
Less
Default
More
Lots
Ruins - Remnants from previous civilizations
None
Less
Default
More
Lots
Items - Frequency of time capsules and other useful items
None
Less
Default
More
Lots
Map - World properties and global item distribution
Sectors - Affects the distance that must be travelled through each sector
Smaller
Default
Bigger
Much bigger
Fallback - Unexplored longitudes before an enforced return to the baseline
Every new
Every 2nd
Every 4th
Every 8th
Never
Bases - Frequency of bases and stations
None
Less
Default
More
Lots
Radiation - Global radiation level
Lower
Default
Higher
Leapers - The number of extra lives simultaneously available
None
Less
Default
More
Lots
Type - Overarching goal
Explorer - Gain rank by visiting unexplored sectors
Archaist - Gain rank by delivering artifacts to bases and stations
Hunter - Gain rank by destroying aliens and drones
World - Predetermined or random world map
Random
Map 1
Map 2
Map 3
Map 4
Profile - Load settings from a profile or store the current settings
Load - Load settings from a previously stored profile. This affects all settings.
Profile 1
Profile 2
Profile 3
Profile 4
Profile 5
Save - Store current settings for later retrieval. This overwrites the selected profile.
Profile 1
Profile 2
Profile 3
Profile 4
Profile 5
Default - Reset settings to their default values. Affects all settings except window/full screen mode.
Confirm - Confirm settings reset
Sound - Volume settings and spoken interface control
SFX vol
Off
Low
Medium
High
Music vol
Off
Low
Medium
High
Spoken UI - Voiced menu explanations and text-to-speech settings spoken interface
Off
On
Detail - Level of detail in the menu descriptions
Low - Option text and marked status only
Medium - Option text, type and marked status
High - Option description, limited sub-menu information and triggered movement report
Very high - Option and sub-menu description, and full movement report
Help - Voiced menu option explanation texts
Off - Help texts are not read aloud
First - Help texts are read immediately after the option text
Last - Help texts are read after all other option information
Volume - Voice volume, relative to the system voice settings
Very low
Lower
Default
Higher
Very high
Pitch - Voice pitch, relative to the system voice settings
Very low
Lower
Default
Higher
Very high
Rate - Voice speed, relative to the system voice settings
Very low
Lower
Default
Higher
Very high
Graphics - Display mode and in-game graphics set
Display - Display mode
Full
Window
Mode - In-game graphics set
Regular - Use the regular graphics set with no modifications
Daltonized - Adjustments to improve clarity for the colour blind
Contrast - A high contrast mode with less colour noise
Retro - David Lubar's original Pastfinder graphics and game behaviour
Controls
Player 1 - Player controls (same for both players)
Each movement type may have any and all of these controls as applicable:
Autofire
Off
Intelligent - Fire when there's a target in reach
Constant - Launch a continuous stream of missiles
Cruise - Leaper cruise speed, relative to the top speed
Quarter
Half
3/4
Full
Jumps - Frequency of ramps
None
Less
Default
More
Lots
Directions - Behaviour of the direction button
Switch - Toggle left to right and back
Stop first - Stop sideways movement every other button press
1 button - One switch control schemes
Type - Switch behaviour
Clean - Button toggles direction. Forward movement is constant. Firing is automatic. Jump by moving onto the ramps.
Brake - Auto-accelerate. Button toggles direction, hold to brake. Firing is automatic. Jump by moving onto the ramps.
Fire - Button toggles direction. Forward movement is constant. Hold button to fire. Jump by moving onto the ramps.
Jump - Button toggles direction. Forward movement is constant. Firing is automatic. Hold button to jump.
Scan - In-game options scan speed
Very slow
Slow
Medium
Fast
Very fast
2 buttons - Two button control schemes
Steer - Buttons control direction. Forward movement is constant. Firing is automatic. Jump by moving onto the ramps.
Jump - "Select" toggles direction. "Activate" jumps. Forward movement is constant. Firing is automatic.
Speed - "Select" toggles direction. Firing is automatic. Hold "select" to brake and "activate" to speed up/jump.
Full - "Select" toggles direction. "Activate" jumps. Auto-accelerate. Hold "select" to brake and "activate" to fire.
3 buttons - Three button control schemes
Steer - "Left" and "Right" control direction. "Activate" jumps. Forward speed is constant. Firing is automatic.
Full - "Left" toggles direction. "Activate" jumps. "Right" toggles speed increase/decrease. Firing is automatic.
Jump'n'fire - "Left" toggles direction. Forward movement is constant. "Right" jumps. "Activate" toggles firing.
5 buttons - Full leaper control
Mouse - Mouse, camera mouse, and other pointing devices
Buttons
Left
Jump
Fire
Brake
Pause
Off
Right
Jump
Fire
Brake
Pause
Off
Middle
Jump
Fire
Brake
Pause
Off
Wheel - Enable mouse wheel leaper acceleration
On
Off
Guides - Lines delineating the control areas
Field - Entire active field is marked
Strong - Opaque guides
Vague - Transparent guides
Arrows - No visible guides, only movement arrows
Off - No movement indicators
Field - Movement field size
Small
Medium
Big
Touch - Mouse pointer "touch" sensitive areas for no-click control
On
Off
Interface - Menu control options
Menu type - Defines the menu behaviour
Quick - Navigation uses four keys, options activate immediately
Select - Navigation uses four keys, "activate" chooses an option
Return - Add "back" menu options for two switch navigation
Scan - Enables menu scan for one switch navigation
Very slow
Slow
Medium
Fast
Very fast
Touch - Mouse pointer "touch" sensitive areas for no-click control
On
Off
Hiscores - High score lists and entry
On
Off
Set keys - Configure the keyboard controls
Player 2 - exact same subset of options as player 1
Exit - Close the window and exit the game
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