Archaist
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Menu and settings

This is the fully expanded menu tree:
  • Play - Select Play to start a new game
  • Scores - View or clear the high score list
    • View - View the high score list here
    • Clear - Clear the high score list by choosing the confirm option
      • Confirm - Clearing the high score list can not be undone
  • Settings
    • Game - Game behaviour and difficulty
      • Players
        • One - Single player game
        • Two - Two player game
          • Type - Player interaction
            • Cooperative - Players share lives, score and items and must work together against a hostile environment. Player 1 navigates.
            • Competitive - Players compete for resources and score. The first player to reach the end of a sector navigates towards the next.
          • Screen - Split screen size
            • Wide - Regular width playing area with horizontal scrolling
            • Narrow - Half width playing area with no horizontal scrolling
          • Threats - Player vs. player settings
            • Missiles - Shots against the other player's leaper
              • Lethal
              • Harmless
            • Collision - Leaper collision
              • Lethal
              • Harmless
            • Bases - Entering the other player's base
              • Lethal - The leaper is destroyed
              • Mutual - Leaper and base are both destroyed
              • Destroy - The base is destroyed
              • Harmless - Neither leaper nor base is destroyed
      • Difficulty - Game speed and difficulty level
        • Very easy
        • Easy
        • Medium
        • Hard
        • Custom - Detailed control over all aspects of the game
          • Speed - Adjust the game and movement speeds
            • Overall - Speed control that affects all game elements
              • Very slow
              • Slower
              • Default
              • Faster
              • Very fast
            • Movement - Top speeds for the leaper and other mobile objects
              • Forward - Forward movement top speed
                • Very slow
                • Slower
                • Default
                • Faster
                • Very fast
              • Sideways - Sideways movement top speed
                • Very slow
                • Slower
                • Default
                • Faster
                • Very fast
              • Missile - Leaper missile speed
                • Very slow
                • Slower
                • Default
                • Faster
                • Very fast
              • Drone - Enemy drones movement speed
                • Very slow
                • Slower
                • Default
                • Faster
                • Very fast
              • Beam - Enemy beam speed
                • Very slow
                • Slower
                • Default
                • Faster
                • Very fast
            • Gain - Adjust acceleration and braking
              • Forward - Forward movement acceleration
                • Very slow
                • Slower
                • Default
                • Faster
                • Very fast
              • Sideways - Sideways movement acceleration
                • Very slow
                • Slower
                • Default
                • Faster
                • Very fast
              • Braking - Brake speed
                • Slower
                • Default
                • Immediate
            • Jump - Maximum height reached by the leaper
              • Lower
              • Default
              • Higher
            • Firing rate - Leaper missile firing rate
              • Lower
              • Default
              • Higher
            • Threats - Invincibility settings
              • Ruins - Is crashing into a wall hazardous to your health
                • Lethal
                • Harmless
              • Aliens - Are the alien defense systems dangerous?
                • Lethal
                • Harmless
              • Radiation - What effect will radiation have on the leaper
                • Harmless - The leaper is not affected by radiation
                • Weak - The leaper is slowly destroyed by radiation
                • Default - The leaper is destroyed by radiation at the default rate
                • Strong - The leaper is quickly destroyed by radiation
              • Drones - Flying drones appearance and ferocity
                • Density - Frequency of drone attacks
                  • None
                  • Less
                  • Default
                  • More
                  • Lots
                • Firing rate - Drone beam firing rate
                  • Lower
                  • Default
                  • Higher
                • Danger - Do they pose a threat?
                  • Lethal - Drones kill on contact and by shooting
                  • By beam - Drones do not kill on contact, only by shooting
                  • Harmless - Drones cause no damage at all
            • Lives - Number of leapers and extra leaper interval
              • Initial - Number of leapers at the start of the game
                • 1
                • 3
                • 5
                • 10
                • 20
              • Interval - Score interval between extra leapers
                • 2500
                • 5000
                • 10000
                • 20000
                • never
            • Density - The amount of items and obstacles in each sector
              • Artifacts - Frequency of collectible artifacts
                • None
                • Less
                • Default
                • More
                • Lots
              • Aliens - Frequency of stationary alien defense systems
                • None
                • Less
                • Default
                • More
                • Lots
              • Crystals - Frequency of deradiation crystals
                • None
                • Less
                • Default
                • More
                • Lots
              • Ruins - Remnants from previous civilizations
                • None
                • Less
                • Default
                • More
                • Lots
              • Items - Frequency of time capsules and other useful items
                • None
                • Less
                • Default
                • More
                • Lots
            • Map - World properties and global item distribution
              • Sectors - Affects the distance that must be travelled through each sector
                • Smaller
                • Default
                • Bigger
                • Much bigger
              • Fallback - Unexplored longitudes before an enforced return to the baseline
                • Every new
                • Every 2nd
                • Every 4th
                • Every 8th
                • Never
              • Bases - Frequency of bases and stations
                • None
                • Less
                • Default
                • More
                • Lots
              • Radiation - Global radiation level
                • Lower
                • Default
                • Higher
              • Leapers - The number of extra lives simultaneously available
                • None
                • Less
                • Default
                • More
                • Lots
      • Type - Overarching goal
        • Explorer - Gain rank by visiting unexplored sectors
        • Archaist - Gain rank by delivering artifacts to bases and stations
        • Hunter - Gain rank by destroying aliens and drones
      • World - Predetermined or random world map
        • Random
        • Map 1
        • Map 2
        • Map 3
        • Map 4
      • Profile - Load settings from a profile or store the current settings
        • Load - Load settings from a previously stored profile. This affects all settings.
          • Profile 1
          • Profile 2
          • Profile 3
          • Profile 4
          • Profile 5
        • Save - Store current settings for later retrieval. This overwrites the selected profile.
          • Profile 1
          • Profile 2
          • Profile 3
          • Profile 4
          • Profile 5
        • Default - Reset settings to their default values. Affects all settings except window/full screen mode.
          • Confirm - Confirm settings reset
    • Sound - Volume settings and spoken interface control
      • SFX vol
        • Off
        • Low
        • Medium
        • High
      • Music vol
        • Off
        • Low
        • Medium
        • High
      • Spoken UI - Voiced menu explanations and text-to-speech settings spoken interface
        • Off
        • On
          • Detail - Level of detail in the menu descriptions
            • Low - Option text and marked status only
            • Medium - Option text, type and marked status
            • High - Option description, limited sub-menu information and triggered movement report
            • Very high - Option and sub-menu description, and full movement report
          • Help - Voiced menu option explanation texts
            • Off - Help texts are not read aloud
            • First - Help texts are read immediately after the option text
            • Last - Help texts are read after all other option information
          • Volume - Voice volume, relative to the system voice settings
            • Very low
            • Lower
            • Default
            • Higher
            • Very high
          • Pitch - Voice pitch, relative to the system voice settings
            • Very low
            • Lower
            • Default
            • Higher
            • Very high
          • Rate - Voice speed, relative to the system voice settings
            • Very low
            • Lower
            • Default
            • Higher
            • Very high
    • Graphics - Display mode and in-game graphics set
      • Display - Display mode
        • Full
        • Window
      • Mode - In-game graphics set
        • Regular - Use the regular graphics set with no modifications
        • Daltonized - Adjustments to improve clarity for the colour blind
        • Contrast - A high contrast mode with less colour noise
        • Retro - David Lubar's original Pastfinder graphics and game behaviour
    • Controls
      • Player 1 - Player controls (same for both players)

        Each movement type may have any and all of these controls as applicable:

        • Autofire
          • Off
          • Intelligent - Fire when there's a target in reach
          • Constant - Launch a continuous stream of missiles
        • Cruise - Leaper cruise speed, relative to the top speed
          • Quarter
          • Half
          • 3/4
          • Full
        • Jumps - Frequency of ramps
          • None
          • Less
          • Default
          • More
          • Lots
        • Directions - Behaviour of the direction button
          • Switch - Toggle left to right and back
          • Stop first - Stop sideways movement every other button press
        • 1 button - One switch control schemes
          • Type - Switch behaviour
            • Clean - Button toggles direction. Forward movement is constant. Firing is automatic. Jump by moving onto the ramps.
            • Brake - Auto-accelerate. Button toggles direction, hold to brake. Firing is automatic. Jump by moving onto the ramps.
            • Fire - Button toggles direction. Forward movement is constant. Hold button to fire. Jump by moving onto the ramps.
            • Jump - Button toggles direction. Forward movement is constant. Firing is automatic. Hold button to jump.
          • Scan - In-game options scan speed
            • Very slow
            • Slow
            • Medium
            • Fast
            • Very fast
        • 2 buttons - Two button control schemes
          • Steer - Buttons control direction. Forward movement is constant. Firing is automatic. Jump by moving onto the ramps.
          • Jump - "Select" toggles direction. "Activate" jumps. Forward movement is constant. Firing is automatic.
          • Speed - "Select" toggles direction. Firing is automatic. Hold "select" to brake and "activate" to speed up/jump.
          • Full - "Select" toggles direction. "Activate" jumps. Auto-accelerate. Hold "select" to brake and "activate" to fire.
        • 3 buttons - Three button control schemes
          • Steer - "Left" and "Right" control direction. "Activate" jumps. Forward speed is constant. Firing is automatic.
          • Full - "Left" toggles direction. "Activate" jumps. "Right" toggles speed increase/decrease. Firing is automatic.
          • Jump'n'fire - "Left" toggles direction. Forward movement is constant. "Right" jumps. "Activate" toggles firing.
        • 5 buttons - Full leaper control
        • Mouse - Mouse, camera mouse, and other pointing devices
          • Buttons
            • Left
              • Jump
              • Fire
              • Brake
              • Pause
              • Off
            • Right
              • Jump
              • Fire
              • Brake
              • Pause
              • Off
            • Middle
              • Jump
              • Fire
              • Brake
              • Pause
              • Off
            • Wheel - Enable mouse wheel leaper acceleration
              • On
              • Off
            • Guides - Lines delineating the control areas
              • Field - Entire active field is marked
              • Strong - Opaque guides
              • Vague - Transparent guides
              • Arrows - No visible guides, only movement arrows
              • Off - No movement indicators
            • Field - Movement field size
              • Small
              • Medium
              • Big
            • Touch - Mouse pointer "touch" sensitive areas for no-click control
              • On
              • Off
          • Interface - Menu control options
            • Menu type - Defines the menu behaviour
              • Quick - Navigation uses four keys, options activate immediately
              • Select - Navigation uses four keys, "activate" chooses an option
              • Return - Add "back" menu options for two switch navigation
              • Scan - Enables menu scan for one switch navigation
                • Very slow
                • Slow
                • Medium
                • Fast
                • Very fast
              • Touch - Mouse pointer "touch" sensitive areas for no-click control
                • On
                • Off
              • Hiscores - High score lists and entry
                • On
                • Off
              • Set keys - Configure the keyboard controls
      • Player 2 - exact same subset of options as player 1
  • Exit - Close the window and exit the game
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