Compounds | |
struct | SLevelBlock |
Defines | |
#define | LEVEL_WIDTH 128 |
#define | LEVEL_HEIGHT 100 |
#define | LEVEL_SIZE (4 * LEVEL_WIDTH * LEVEL_HEIGHT) |
#define | MAX_LEVELS 20 |
Functions | |
void | level_init () |
void | level_done () |
unsigned char* | level_load (int i, char *szfilename) |
int | level_save (int i, char *szfilename) |
unsigned char* | level_pointer (int i, int x, int y) |
SLevelBlock | level_get_block (int i, int x, int y) |
void | level_delete (int i) |
Variables | |
vector<unsigned char * > | apLevels |
License: GNU GPL Version 2 (*not* "later versions")
http://www.scorpioncity.com/djgame.html Copyright (C) David Joffe. Generated: 23 Sep 2001 |