name=Triggering
size=950,600
tile(Block,150,300)
tile(Block,200,300)
tile(Block,250,300)
tile(Block,300,300)
tile(Block,400,300)
tile(Block,500,300)
tile(Block,650,300)
tile(ShadowStart,200,250)
tile(PlayerStart,250,250)
tile(Button,350,300){
	behaviour=on
	id=0
}
tile(MovingBlock,450,300){
	MovingPosCount=2
	disabled=1
	id=0
	t0=50
	t1=50
	x0=0
	x1=-50
	y0=50
	y1=50
	loop=false
}
tile(ConveyorBelt,550,300){
	disabled=1
	id=0
	speed=2
}
tile(ConveyorBelt,600,300){
	disabled=1
	id=0
	speed=2
}
tile(Block,700,300)
tile(Block,750,300)
tile(Exit,700,250)
tile(NotificationBlock,300,250){
	message="This looks like a normal row of blocks.\nBut watch what happens when you push the\nbutton in front of you."
}
