name="Stop trigger"
size=1150,600
tile(Block,150,300)
tile(Block,200,300)
tile(Block,250,300)
tile(Block,300,300)
tile(Block,350,300)
tile(Block,400,300)
tile(ShadowStart,200,250)
tile(PlayerStart,250,250)
tile(NotificationBlock,300,250){
	message="This trigger will deactivate the moving block.\nTry to stop it at the right moment.\nYou can only do this once, so if it fails you'll\nhave to reset the level with the 'R' key."
}
tile(ConveyorBelt,500,300){
	disabled=0
	speed=-5
}
tile(Block,850,300)
tile(Exit,900,250)
tile(ConveyorBelt,550,300){
	disabled=0
	speed=-5
}
tile(ConveyorBelt,600,300){
	disabled=0
	speed=-5
}
tile(ConveyorBelt,650,300){
	disabled=0
	speed=-5
}
tile(ConveyorBelt,700,300){
	disabled=0
	speed=-5
}
tile(MovingBlock,800,250){
	MovingPosCount=2
	disabled=0
	id=8
	loop=1
	t0=120
	t1=120
	x0=-300
	x1=0
	y0=0
	y1=0
}
tile(ConveyorBelt,750,300){
	disabled=0
	speed=-5
}
tile(Spikes,500,200)
tile(Spikes,550,200)
tile(Spikes,600,200)
tile(Spikes,650,200)
tile(Spikes,700,200)
tile(Switch,400,250){
	behaviour=off
	id=8
}
tile(Block,450,300)
tile(Block,800,300)
tile(Block,900,300)
tile(Block,950,300)
