name="Moving spikes"
size=1000,600
tile(Block,150,300)
tile(Block,200,300)
tile(Block,250,300)
tile(Block,300,300)
tile(Block,350,300)
tile(Block,400,300)
tile(Block,450,300)
tile(Block,500,300)
tile(Block,550,300)
tile(Block,600,300)
tile(ShadowStart,200,250)
tile(PlayerStart,250,250)
tile(NotificationBlock,300,250){
	message="Watch out for the moving spikes."
}
tile(MovingSpikes,400,100){
	MovingPosCount=2
	disabled=0
	id=0
	t0=75
	t1=75
	x0=0
	x1=0
	y0=150
	y1=0
}
tile(MovingSpikes,500,150){
	MovingPosCount=2
	disabled=0
	id=1
	t0=50
	t1=50
	x0=0
	x1=0
	y0=100
	y1=0
}
tile(MovingSpikes,600,200){
	MovingPosCount=2
	disabled=0
	id=2
	t0=25
	t1=25
	x0=0
	x1=0
	y0=50
	y1=0
}
tile(Block,650,300)
tile(Block,700,300)
tile(Block,750,300)
tile(Exit,750,250)
tile(Block,800,300)
