name="The switch"
size=1000,850
tile(Block,150,300)
tile(Block,200,300)
tile(Block,250,300)
tile(Block,300,300)
tile(Block,350,300)
tile(Block,400,300)
tile(PlayerStart,250,250)
tile(ShadowStart,200,250)
tile(NotificationBlock,300,250){
	message="There's another type of trigger: the switch.\nGo and see what happens when you press\nthe switch."
}
tile(Switch,400,250){
	behaviour=on
	id=0
}
tile(Block,650,300)
tile(Block,700,300)
tile(Block,750,300)
tile(Exit,750,250)
tile(Block,800,300)
tile(MovingBlock,950,800){
	MovingPosCount=2
	disabled=1
	id=0
	t0=176
	t1=0
	x0=-500
	x1=-500
	y0=-500
	y1=-500
	loop=false
}
tile(MovingBlock,950,750){
	MovingPosCount=2
	disabled=1
	id=0
	t0=12
	t1=132
	x0=0
	x1=-350
	y0=-50
	y1=-450
	loop=false
}
tile(MovingBlock,900,750){
	MovingPosCount=2
	disabled=1
	id=0
	t0=88
	t1=125
	x0=-350
	x1=-350
	y0=50
	y1=-450
	loop=false
}
tile(MovingBlock,900,800){
	MovingPosCount=2
	disabled=1
	id=0
	t0=50
	t1=134
	x0=-200
	x1=-400
	y0=0
	y1=-500
	loop=false
}
tile(MovingBlock,850,750){
	MovingPosCount=2
	disabled=1
	id=0
	t0=37
	t1=137
	x0=-150
	x1=-150
	y0=0
	y1=-550
	loop=false
}
tile(MovingBlock,850,800){
	MovingPosCount=2
	disabled=1
	id=0
	t0=37
	t1=137
	x0=-150
	x1=-150
	y0=0
	y1=-550
	loop=false
}
