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MANUAL | |||||||||||||
THE GAME | |||||||||||||
Main
menu: you can select the operation moving the indicator up and down with
cursors and selecting what you want pushing 'space' or 'enter'. There are 3 options:
All infos are displayed on the right-side console while you are
playing: the direction is shown by a compass on the top of this console,
angle and power, and informations about the enemy you are aiming at. The cameras in the game are:
Then you will can think of the weapon's shooting angle and
power. And finally...the shooting! You have simply to push 'enter' or
'space'... and look at the result.. it depends from your aim, from the weapon
power and from shooting angle, chosen before. An explosion will
appear at the point of the bullet impact with the ground and it will can kill
your enemy! You can also fire just clicking on the mouse right button, holding
the left button down, so you'll can take your aim and then fire.
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EDITOR | |||||||||||||
The game editor is divided in two parts. The grid can be modified, selecting an area with the mouse (as
shown in the screenshot) and modifying its geography rising up and down its
height, just using the mouse wheel. If the color of the grid becomes
darker, it means the terrain is moving up, if the color becomes lighter, the
terrain will move down. If you go under the bottom level (sea level) the
selected area takes a blue color meaning the water.
If your world looks like not a natural landscape, you have
simply to push on 'erode terrain' button and it will modify the terrain as an
erosion done by a geologic time. It gives your map a natural touch so it can
become a real landscape! Too steep mountains will become beautiful hills! Here
is a good example of how you could create and modify your terrain, rising up
mountains, eroding them, and then rising up other hills on it..
It's convenient to use 'erode terrain' at least one time when you create your world, just to prevent unreal worlds...(if it's just what you want!) Then the left side of the editor application will make better the game you're going to play: this is the geography tab: The first 3 buttons allows you to choose colors for your
ground, your water (if you want it!) and for the sunlight lighting up the scene
(IMPORTANT: these color have to be additioned to the color of the texture you
choose). IMPORTANT: when a new map is created, choosing size and
density, you have to keep attention to your cpu's power and to your graphic
card memory: a high density map with huge size could slow your game and make it
boring! The next tab is about textures: That's about the images sticked on the world: you can simply
choose them and look at your world appearance...until it's quite cool!
Remember, you can see your preview! On the top combobox there is a character identification number. You can click on 'edit' to modify your character features:
You can choose the team of the character you're editing (simply selelcting a color for that team), his weapon (look at the game features for details), how many game turns he has to wait before he could shoot at his enemies (eventually never, selecting the related checkbox - death touch should be selected if you want a player could not shoot at his enemy! - ) EXAMPLE:
And then there is one last tab: These options are visible during the game only.
ENJOY YOURSELF! !!
P.S. if you were thinking of it ... OCSS means 'Omini Che Si Sparano' (italian for 'Mans firing one each other').... |