
Trade Wars 2

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1. Basic info
2. Version history
3. Tools
4. Options
5. FAQ
6. Credits
7. Take contact

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1. Basic info
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Q: What is Trade Wars?
A: Trade Wars 2 is third game in Trade Wars series. It's sequel to Trade Wars
and Trade Wars Revolution. All the games have been Lemmings clones.


Q: Idea of the game?
A: Idea of the game is same as in old classic Lemmings. Your objective is to lead
certain amount of lemming soldiers through all kinds of levels to "destination".
When required amount of soldiers have reached the destination, level is completed.
Each level has a set amount of different tools to aid you. You can say that you
have completed the game after you have completed all the levels. You can download
or create more levels, though.

Q: Why are you copying the Lemmings?
A: Lemmings is very simple and that may be one reason why it became classic game.
Good games tend to be cloned, but not with intent to replace it.
Trade Wars is like a little bigger fan project and not by any means the only one;
there are dozens of lemmings-clones.


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2. Version history
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1.01
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- Options: added "Limit drilling"
- Options: fixed one INI-bug.

1.00
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First published version. Some added features, compared to Trade Wars Revolution:

- Levels can be drawn with any kind of graphics editor. It is also possible to create your
own backgrounds, so there is no need to use the same black background all the time.
With the graphics editor you can choose areas that can't be destroyed even with a drill.
- You can choose which music is played in level by default. Player can change the music if
he or she wants to.
- You can choose how many lemmings spawns from each spawn point
- You can write a short description for your levels
- New objects that can be added to level (water, for example)
- A small preview is viewed from chosen level in level editor and in-game
- New musics, possibility to add own modules (.mod, .it and so on)
- Characters and their animations look better
- Game now supports ALT + TAB without bugging, unlike Trade Wars Revolution
- New game modes: Training, Campaign and Custom
- All old tools included, with 5 new ones:
Drill slanting, Snow Bazooka, Kamikaze, Suicide and Trade Rope
- Easy-to-use Check for Updates- tool

Here's a little secret.. Press Ö in Trade Wars Revolution's main menu ;)

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3. Tools
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Using the tools:
You can see if specific tool is available. If it is, click it and after that the
lemming you want use the tool to.
If you want to cancel the selection, click with right mouse button or choose another
tool.


Short description of tools:

Drill forward
= Lemming drills a tunnel in front of it. Good tool, if you must break through a wall.
Hint: Drilling downhill doesn't work!

Drill down
= Lemming drills a deep hole beneath him.

Drill slanting
= Lemming drills in approximately 45 degree angle.

Prevention
= Soldier prevents other soldiers from traveling from that spot and turns them back. Useful
when you want to prevent soldiers from falling to holes. Preventing lemming can't be turned
back to normal soldier. You can use Suicide to him, though.

Rocket Launcher
= Lemming shoots with rocket launcher to direction he is watching. Impact causes
an explosion and leaves a hole behind. Useful for destroying thin walls.
Try not to shoot your own lemmings!

Snow Bazooka
= Just like a rocket launcher, except the impact leaves behind a huge lump of snow.

Kamikaze
= Lemming flies upwards and destroys everything in its path - unless it is indestructable,
though.

Suicide
= Lemming blows himself up straight there in 5 seconds.
Hint: This is the only tool that can be used to preventing lemmings.

Umberella Factory
= Used only to falling lemmings. A flying umbrella factory will spawn to lemming.
When lemming collides with the factory, he gets a disposaple umbrella, which
ensures safe landing to even the deepest holes. It can be used only once.

Bridge
= A bridge is built in front of lemming. Useful way to get past the holes.

Stairs
= Stairs are built in front of lemming. Useful for getting past high walls etc.

Trade Rope
= A Trade rope is build in front of lemming. More rope will come out until the
hook collides with ceiling. Lemmings then climb until the rope ends, and then
they will continue their journey. Useful for getting past vertical walls.


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4. Options
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Here are short descriptions about game's settings. They can be defined
in Options menu.

Music
= Choose which music is played during the levels. Make sure that "No music"
isn't selected.

Do not change
= If this is NOT selected, the music will change in each level. If you want
to listen to the same music all the time, select this.

No music
= If selected, no music is played.

Volume
= Volume level of the music.

Effects
= If game doesn't run smoothly, you can drop amount of effects with this.
It is recommended to keep it as high as possible.

Soil backdrop
= If you want to see backdrop through destroyed terrain, don't select this.
Note: In some levels it is recommended to leave this off, as there might be
something interesting hidden in backdrop etc.

Limit drilling
= Use this only if drilling makes the game go very slow.

Pause before start
= If chosen, game will be paused before the level starts. This makes it easier
to explore the level.

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5. FAQ
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Some questions and answers about the game:

Q: Game doesn't start up / I can't hear the musics.
A: Make sure that these files are in game directory:
CNCS232.dll (starting up)
ModFX.dll (musics)

You can also try putting CNCS232.dll to Windows\System32.

If the .dll-files are missing (???) you can try to find them at http://www.dll-files.com.

Q: Why some of the campaign levels aren't working?
A: Play the previous level through first ;)

Q: This level is impossible to complete!?
A: Don't give up. All the levels have been checked and are possible to complete. Some levels have
more than one way to get through.

If you have downloaded the level, you might be able to get some info from the author.

Q: Is this game freeware?
A: YES! You may distribute it as much as you want, as long as you don't do any modifications to it (without
author's permission) or ask money for it.

Note: You may also put a direct link for the game in your homepage, but be sure to check if the link is working
eventually as new versions may come up, resulting in a dead link.

Q: How can I add my own musics to game?
A: Only modules are supported, not .mp3s or anything else (you can listen to them by using Winamp ;))
Note: Adding your own modules may cause levels' musics not playing as they should (bug in version 1.0), you can fix this
by making sure that your modules are last ones in directory (by adding z's in front of module's name,
zzzmymodule.it").

Q: Game runs goddamn slowly.
A:
1) Install the newest DirectX (9.0c at the moment).
2) Install the newest drivers for your graphics card. They can be found at manufacturers' homepages
3) Check if there are other programs using lots of CPU resources.
4) Reboot your computer.

Don't get confused now but your system might be simply too slow.

Q: The game happened to destroy my system etc.?!
A: You play and use this game at your own risk. Author isn't obligated to substitute anything
this game may cause.

Risk of this is very very small anyway :)

Q: This game has an error/a bug/ a glitch.
A: Contact the author and we'll see if it can be fixed and when that would happen.
Contact info can be found in end of this file.

Q: Why there is a block with text "OBJ" in the level?
A: You are probably playing level that has been made with newer editor, which isn't supported by the game.
Update your game at www.ferror.net

Q: Where can I get new levels for the game?
A: New levels may come with updates or they can be published separately.
More about this at tradewars.ferror.net

Q: How am I supposed to know what version I am using?
A: Version number can be seen at:
- Bottom right in main menu.
- Readme.txt's version history.
- Level editor's version number can be found in leveleditor.txt's version history or window's caption.
- Using the Check for updates - tool.

Q: Check for Updates- tool isn't working (opens an empty page or "page not found")
A: Try tradewars.ferror.net
If that doesn't work as well, server is probably down or the page's been shut (oh noes).

Q: Who made musics for this game?
A: Authors are mentioned in game and in this file. Most of them have been borrowed from
Mod Archive (www.modarchive.com). If someone finds it insulting to have his/her music in this game (???),
you can contact the author and ask him to remove the music from next version. Contact info can still
be found in end of this file.

It is worth noting that this game is completely free and its author doesn't benefit from it
economically.

Q: What about the sounds then?
A: Well, Worms- games have been a source for sounds, and also graphics to many games. That isn't of course
an excuse to borrow them some more. It is worth noting that this game is completely free and its author doesn't
benefit from it economically.

Q: tradewars.ferror.net isn't working.
A: Note that it is http://tradewars.ferror.net, not www.tradewars.ferror.net.
If it still doesn't work, try www.ferror.net/tradewars or www.ferror.net. If that doesn't work,
site may be temporarily down or been shut down (oh noes).

Remember to try Google as a last resort.

If you can't find answer to your question here, contact author. Contact info in end of this file.


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6. Credits
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Game has been produced by Fear of The Fatal Error.

Team:


MMF-Programming:
Jarzka

Graphics:
Jarzka

Musics:
Electronic Decade by: NITZER
Fijan moon by: Efenstor
Funkyfish.s3m by: Haikz
Metamorphosis by: Stamen (ST Arts)
Phenomenon by: Stamen (ST Arts)
Photographic  Tracked by: Predator
s13ge55.xm by: S13ge
So much left to say by: stamen (st arts)
StormRider by: Stamen (ST ARTS)
Electric Wire By: Timpi
Electric by: Xerxes
xmas2
-*- "Friends" -*- by: Zaril Krion
firepower by: jellybean
hitec-puzzle-tune by: howie davies
impossible puzzle box by: lysander lapine

Sounds:
Worms World Party (Team17)
simplythebestsounds.com
autospeak.com

Official levels:
Jarzka

Official Level Editor:
Jarzka

TXT-files and story
translated by:
P37r1

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7. Take contact
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All kinds of feedback, ideas, questions etc. are more than welcome.

You can send them at tradewars.ferror.net

or by e-mail:

asiakaspalvelu@ferror.net
or
jarzka13@hotmail.com

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© Fear of The Fatal Error 2006 - ALL RIGHTS RESERVED
http://tradewars.ferror.net