King’s Bounty: Legions

King’s Bounty: Legions

Heroes of Might and Magic je sice legendární série, ale onen gridový turn-based souboj a parádní pohyb na mapě nebyly originální či první. Jako průkopník tohoto herního stylu se zaslouženě považuje King’s Bounty. A víte že, ona je tu i F2P verze hry, s troškou MMO.
You may belong to HoMoM or King’s Bountz fans (both deserve it and the best is to like both of them) but most will be surprised that HoMoM hasn’t come with its MMO game yet. So it’s up to King’s Bounty to show who is the fist here.

The world you appear in is combination of high-fantasy and Middle Ages. You travel with your hero and visit various locations to recruit and fight armies of monsters and enemies. Unlike the original series you cannot move freely here but you can only travel directly to marked locations where you mostly fight. These moments mostly belong to the may storyline or some side quests. You find out pretty soon this as the character creation and tutorial are pretty short and simple. Most experienced players won’t have problem playing it.

So who are you?

The kingdom in King’s Bounty: Legions is home for many races (castle, undead, wild animals and more) offering you their fighters and monster. They are split into uncommon, special and legendary. This means you can have an army formed of combining tens and tens various warriors, archers, knight, animals, undead, magical beings and more are coming as your progress. You take this group from village to village, cities, dungeons, deep forests, castles with quests everywhere. They are mostly the same, just fight and kill something and according their strength you will are rewarded. It may be clear now that you don’t make the units in any base, you can get them as reward or hire them on certain places from the available list. The dead can be raised from the grave, for some money, so you always have chance to keep the army solid even after some bigger defeat. You can lose everything but this is only for unlucky gamers.

In the army creation are some limitations, you can have only one legendary unit, two specials and the rest is only for the basic fighters making it five groups maximum, so no big thing. However, this means that you have to think and plan the combinations and what units use for certain combat. Each type of unit has strengths and weaknesses or special skills. This has the biggest effect in PvP world.

The combat is turn-based where the units move on the grid battlefield, shooter fire and close combat is normal. Big plus belongs to the authors of all the units giving them big variation of skills and abilities. Some of them may turn lost into win in one turn. You even have spells and each can be upgraded and improved. It’s not cheap but you can always make some side coins.


PvE is clear, you travel the map, send AI enemies into graves but what about the live players, the game is still MMO. You can attack their homes with your army or challenge them in the arena where you just points on someone. For winning you get money and prestige and... that’s it.

Some stereotype is soon to be known, PvP is mostly about fighting extremely strong or weak opponents and PvE is only battles. It may be sometimes challenging but I would love to see some building fun. I cannot say that the game was boring or even disappointing, I just love this type of game too much, but with some days after playing this game I have to be honest and lower the score for this game a bit.



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